Category: Computer Science

  • Analyzing Soccer Player Tendencies: Applications to the Goalkeeper and Passing

    By Steven Deverteuil  Faculty advisor: Prashant Chandrasekar  11:00-11:50am HCC 328  Background  Player analysis is an integral aspect of the sports analytics world. Player analysis is useful for coaches, scouts, and players alike for enhancing player and team performance. Notably, analysis of player tendencies may lead to player action modeling — a tool which can provide…

  • Graph Embedded Term Rewrite Systems

    By Saraid Satterfield Faculty mentor: Dr. Andrew Marshall The primary motivator of this research is attempting to extend the ability of cryptographic protocol analysis tool and prove security questions about a wider set of cryptographic systems. Many systems already work for “subterm-convergent” presentations. Many also work for specific examples of protocols that are beyond subterm-convergent.…

  • The Process of Game Development

    By Jane Hill Faculty mentor: Dr. Jennifer Polack For the Research and Creativity Symposium, I will be showing off the game that is a culmination of my time with my individual study. As a computer science major, I wanted to work on a creative project and have always been interested in game development, and thus…

  • Analyzing Soccer Player Tendencies: Applications to the Goalkeeper and Passing

    By Steven DeVerteuil Player analysis is an integral aspect of the sports analytics world. Player analysis is useful for coaches, scouts, and players alike for enhancing player and team performance. Notably, analysis of player tendencies may lead to player action modeling – a tool which can provide any given team an advantage over an opposing…

  • Anomaly Detection with IoT using XGBoost

    By Jonathan Plutkis I will be explaining and demonstrating one of the highly known anomaly detection software called XGBoost.  The demonstration would be through my laptop, and I will show how it is still able to achieve a high percentage of accuracy.  I will also be explaining how we are pushing to get XGBoots into…

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